All in a mondegreen name

Posted: March 24th, 2011 | Author: | Filed under: Random Musings | No Comments »

I was browsing Quora and I noticed this terrific answer about how Spotify got its name, posted by Daniel Ek – CEO of Spotify.

“This again takes us back to my flat that I had out in the suburbs of Stockholm. Martin and I were sitting in different rooms shouting ideas back and forth of company names. We were even using jargon generators and stuff. Out of the blue Martin shouted a name that I misheard as Spotify.”

This reminded me of how the great rock anthem - “In-A-Gadda-Da-Vida” by Iron Butterfly got its name.

The drummer Ron Bushy was listening to the track through headphones, and could not clearly distinguish what Doug Ingle answered when Ron asked him for the title of the song (which was originally “In-the-Garden-of-Eden”). An alternate explanation, as given in the liner notes of the 1995 re-release of the In-A-Gadda-Da-Vida album, is that Ingle was drunk and/or high when he first told Bushy the title, and Bushy wrote it down. Bushy then showed Ingle what he had written, and the slurred title stuck.

Brilliant huh.

More brilliant is that there is a name for this -

“A mondegreen is the mishearing or misinterpretation of a phrase as a result near homophony, in a way that gives it a new meaning. It most commonly is applied to a line in a poem or a lyric in a song.”

A casual look through Quora finds more gems.

Origin of the name “Google”

Sean and Larry were in their office, using the whiteboard, trying to think up a good name – something that related to the indexing of an immense amount of data. Sean verbally suggested the word “googolplex,” and Larry responded verbally with the shortened form, “googol” (both words refer to specific large numbers). Sean was seated at his computer terminal, so he executed a search of the Internet domain name registry database to see if the newly suggested name was still available for registration and use. Sean is not an infallible speller, and he made the mistake of searching for the name spelled as “google.com,” which he found to be available. Larry liked the name, and within hours he took the step of registering the name “google.com” for himself and Sergey (the domain name registration record dates from September 15, 1997).

I would love to know any more. Fascinating.


spotify.fm

Posted: March 1st, 2011 | Author: | Filed under: Code, Hackproject, Interaction, Music, Programming, Random Musings | 4 Comments »

Would you like to listen to music a friend is playing, at the same time as them?

With spotify.fm you now can.

It is an experiment in musical serendipity.

Sometimes the best way to find new things is to just follow someone else.

No clever systems. Just people.

When a friend plays a track you love, you want to punch the air and send them a thank you. It’s brilliant.

Near realtime shared experiences are fab.

Heavily inspired by Olinda by Berg.

More detail

The app is basically a mashup of the last.fm and Spotify.

I find the list of friends playing music (scrobbled by last.fm) and then when the friend is selected, I find the track with the Spotify Metadata API.

I then launch the spotify specific URL and spotify plays it. I refresh the webpage at the end of the song to get the new track.

This is obviously very experimental and very buggy – just highlighting a feature spotify *should* have.

Future developments / Bugs

Ads get in the way and cause the timings to go bezerk.

People can load their own music into spotify – which you cannot play.

Some tracks are only available to premium subscribers or people in certain countries.

I would like to make it a chrome plugin or a desktop app

Thanks to the opensource community as I’m using a Last.FM API class and a tweaked Spotify Metadata API wrapper.

The code is very buggy. It’ll be up on github soon.

I would love someone at last.fm to get in touch as I could speed things up if they tweaked their API for me.

Thanks to @iamdanw@mikesten and @willsh for testing it and giving me some top feedback.


What is a creative technologist?

Posted: December 8th, 2010 | Author: | Filed under: Advertising, Code, Random Musings | 15 Comments »

I gave this talk to the agency I work at, as i’m the first ‘creative technologist’ there.

My thoughts on what my job means, where I think the advertising industry is going and some inspirational stuff in the back end.

In a nutshell.

I come up with ‘ideas’ and I make things to demonstrate them.

Comments would be greatly appreciated – This is my point of view – Would love to work with others to understand how they interpret the role (especially across other industries). You can download the keynote from slideshare and see my speaker notes – Some of the slides need this.

Credit to Mark Avnet, Scott Prindle and Richard Schatzberger for helping me frame my thoughts.


Gamification in cinema

Posted: November 18th, 2010 | Author: | Filed under: Film, Gaming, Random Musings | 2 Comments »

Whilst doing a little research for a project, I was pondering over some influences and I started to realise that many of the films I was referencing had ‘game’ themes as major parts of their plot. Thought it might be fun to list them – Would love to know what other people like. P.S. I am being a little tongue in cheek with this post.

The Running Man

I love so much about this film – Arnie at the height of his rubbish quips, trapped in a dystopian future where entertainment shows are now live executions (if only XFactor would do this…).

A really interesting satire on the media but Robocop and Rollerball are more successful.

That rubbish GAMER film and some other ‘Big Brother murder everyone game show’ mercilessly ripped this off. When they remake this, I hope they nail it.

Rollerball

Another dystopian future and another satire on media and corporation culture. I watched it again the other day and yes it has dated a bit but it’s really quite funny how it all came true (not the blood sport bit obviously but the rise of disgusting corporations). Some great funky moments in the soundtrack also and I now realise I need that poster.

They did remake this didn’t them? I’m too scared to watch it.

Westworld

A little tenuous on the ‘game’ element but it does have levels (West World – Medieval World – Roman World – it does have a ‘boss’ (a rampaging and brilliant Yul Brynner’) and er yeah OK. It is a fab film. P.S The belgian poster is the one to get.

WarGames

It make phone phreaking well cool AND it made tic-tac-toe really really cool. One of the most influential films for me in shaping my misspent youth. I so wanted to hack into the C.I.A after seeing this.

The Game

An alternate reality game in a film? Who would have thunk it. I’m dying to rewatch this now to see if it has held up (I have a sense it hasn’t and I’ll be shouting at all the plot holes).

Scott Pilgrim vs. the World

I mean it is Street Fighter II remixed. Like the game – fun for about 30 minutes but ultimately at bit shallow.

So that’s all I can think of for the moment. Again I would love to know what other people think.

Update – A couple more.

eXistenZ

I’m a huge Cronenberg fan and I remember this film being really interesting. One of those ‘is it real / is it in my head’ films that ‘The Matrix‘ and more recently ‘Inception‘ have trodden down. But ExistenZ has a character who is a game designer – A game designer! How many films can put that one down. Again Inception borrowed from this by having an architect / level designer.

I digress. A very good film. Worth a rewatch.

Gamer

I mentioned it before – A mashup of Call of Duty, The Running Man and Second Life. Avoid.

Battle Royale

I remember this being a hyper violent ‘Lord of the flies‘. Incredibly dark, quite sick but a great film. A game where children are forced to kill each other. Not a date movie.

Hard Target

Jean-Claude Van Damme + John Woo. This is going to be an action masterpiece right? Sadly, I’m wrong. Way wrong. An incredible plot where very rich people round up homeless people and then kill them as part of an urban safari game. Not even the talents of Lance Henriksen can save this.


MINI Getaway In Stockholm Vs Halo Oddball

Posted: November 4th, 2010 | Author: | Filed under: Advertising, Gaming, Interaction, Mobile, Random Musings, UX | No Comments »

This really interesting mixed reality game for MINI came out a few days ago. You use your iPhone to virtually steal the Mini and if you are ‘holding’ onto it at the end of the game you win it. For real.

Check the video.

They’ve also create a neat little google maps mashup showing the location of the Mini and where the players are.

On the surface it sounds like loads of fun, and I wish I could play the game to try out the design as I’ve got quite a few questions on how it plays out.

I can’t help wonder that they might have got the game mechanic slightly wrong. Basically this game is Halo Oddball played out in the real world but there is one key difference. In Oddball, the winner of the game is the person who has held onto the ball for the longest.

When you have the ball you can’t fire so you have to run like a headless chicken away from the hordes of people after you. When you don’t have the ball, everyone is piling in to get the ball. It’s a really skillful and tactical game and one you can be winning and losing every other second – This game is just total carnage.

With the Mini game, as the winner is the person who is holding onto the car at the end, there really isn’t any gameplay advantage for me to go get the car until near the very end. They’ve made the game area quite small and the prize large, so people will be stealing the car off each other but I just think if they’ve used the Oddball scoring system the game would have had a much better game dynamic.

You could argue that by making the game the way they did, they made it easy for new players to join at any time. Pro’s and con’s to both but I think the game would have relied on a lot more skill and cunning the Oddball way rather than just being ‘lucky’ to be the person who has the car at the end of the game.

This isn’t a criticism of their idea as it is brave, on brand and on strategy. Big plaudits to everyone who worked so hard on it as we need more of this type of work.


London Cycle Hire Seats – Better experience?

Posted: October 29th, 2010 | Author: | Filed under: Random Musings, UX | 3 Comments »

The London Cycle Hire is a service where you rent a bike pay-as-you-go. If you keep the bike less than 30 minutes you don’t pay a charge so saving 30 seconds might make all of the difference. Those 30 seconds might be lost setting up the seat as you’ve got to set this to your height to ride well.

The seat post has numbers showing you a scale.

Great. If you know your ‘number’ you are set. But a lot of people don’t actually know they need to set the seat correctly or can even remember their ‘number’.

So here is an idea to make the seat post more useful.

Simple. Everyone knows their height (The number i’ve used above are very made up btw). It could have the height in cm on the other side of the post.

I wonder if it is useful though? Thoughts?


Advertising UX Fail

Posted: October 28th, 2010 | Author: | Filed under: Advertising, Interaction, Random Musings, UX | No Comments »

When you’ve only got a few seconds to deliver a message it has got to have bags of clarity. This is something that advertising agencies do very very well. Deliver brand truths, clear messaging and a call to action in the blink of an eye.

So it still surprises me when I see media placements of messages that make absolutely no sense. We all know that creative has to be delivered with context.

Here are a couple of examples.

The Economist

I really like this work. Lovely illustration, great use of the double ad space to deliver the dual message. But look at the call to action.

For a free copy text IRAN to 60300.

Fantastic I can get a free copy. But…Hang on a minute. I’m underground. Waiting  for the tube. Unless the TFL has secretly installed a way to use my phone underground (which they haven’t) then it isn’t going to work. It would have taken no time or money to have dropped / switched the CTA and run new creative for these placements. They’ve even put a custom keyword on the ad to track it…so close…yet so far.

Cherly Cole

This again is really really good in theory. You check into a poster via Facebook places to win a prize. Brilliant you all say. But look at the poster below.

This looks a little fake so I’m not sure it is real…But taking it as real…it looks like a very very busy and fast moving road. Am I really going to get my phone while driving (and thus breaking the law) to check into a poster. Are the passengers in the going to do this? I would actually say it is impossible for someone to see that poster, register I have to do something, open Facebook, get a GPS lock and check in all within about 5 seconds. Why bother putting a message on a poster that is useless. They could either changed the messaging or just dropped the placement and saved some money.

You could argue that the Facebook messaging is so obscure it doesn’t affect the main message but I would disagree.

The advertising industry has to grow up. Clear communication of creative is the core of the industry. New advances in technology are rapidly changing how the public choose to interact with those brand messages. It is getting incredibly complex to manage and if you can’t deliver a clear message on a poster then I fear the worst when you tackle the hard stuff.


Browsing the physical world – Endosymbiotic Computing

Posted: July 5th, 2010 | Author: | Filed under: Interaction, Random Musings | 1 Comment »

I love the possibilities of what smaller, faster and more portable technologies can off the world – how human/computer interaction will evolve and how technology augments our lives. It’s really not that far away where data and content will just be able to pass from object to object as easy as in Minority Report.

Slurp is an incredibly interesting concept – giving intangible (digital) information a physical interface. It takes the form on an eyedropper and it effectively becomes a pointer to digital objects – you point – suck in the content from one object then spit it out at another object.

Our goal is to privilege spatial relationships between devices and people while providing new physical manipulation techniques for ubiquitous computing environments.

Via Spime

Slurp is easy to pick up and understand but it lacks a visual interface into the objects you are manipulating. My mind wandered back to how augmented reality mobile GUI’s could start to have the ability to change our environment if we lived in an age of ubiquitous computing. A smart home and a phone app controlling the lights, heating, bath etc is really not that innovative so what types of interactions haven’t we seen?

What if you could point and click onto a light to turn it off?

An interface into physical objects would transform our lives but also raises serious privacy and safety issues, and needs a massive leap of faith for us to embrace it. It only needs technology to improve and a protocol for it to happen – as a theory it has been labelled ‘Endosymbiotic Computing’.

Endosymbiotic Computing entails attaching an RF-enabled microcontroller module (endomodule) to an appliance such that it appears as a networked device in the cyber world. It enables a smart phone to work as not only a universal remote control but also a surrogate GUI for inspecting the attributes of these appliances, without modifications to legacy circuits. To minimize the cost and resource requirements of the endomodules, we propose a generalized active message programming method that executes dynamically-loaded threaded code on-demand without requiring parsing.


3D printing memories

Posted: June 14th, 2010 | Author: | Filed under: Data Vis, Random Musings | No Comments »

3D printing – the ability to think of a shape and have a a physical representation of that shape. It’s fast, becoming cheap and as technology improves – able to print with incredible detail and textures.

This then starts to make you think about what you could design either from a functional or aesthetic point of view.

Then from a personal point of view – what artifacts and objects do I have that I would never want to lose. Could I make a copy of an object – in essence save it’s memory. If you copied a family heirloom – a vase for example. Does this still pass on the memories associated with that object.

Could that object even be alive?

How I arrived at this point was when I saw the following image via the shapeways blog. It is an artistic exercise by a dutch design studio wieke somers to look at how products can be made with human ash.

If we put aside the notion of rapid protyping with human ash and use conventional materials – Can we copy objects and use it ‘ash or even ‘stone” as a texture to recreate that object.

Could handheld scanning be so cheap that you can scan anything?

Handheld scanning could soon be so mainstream that you could scan your cute puppy.

Image via flickr

And immortalise it forever…

Image via flickr

Is there a business model there? Unethical? Nonsensical? One people would use?

What if you could send the ‘data’ of your objects to someone as a gift and they take this into a the 3D printing equivalent of snappy snaps – 1hr later they have an object.


onedotzero – making an open source brand identity – part 1

Posted: June 3rd, 2010 | Author: | Filed under: Advertising, Data Vis, Random Musings | Tags: , , | 1 Comment »

I was flicking through a muddle of documents and found a little presentation of how we created the onedotzero brand identity which we gave at the festival. So here is an expanded version with some reminiscing on what I think is the best piece of work I’ve ever been involved with.

Assemble your A-Team

I think it was June 2009 (it *was* June 1st), a little email pops into my inbox – come to a quick brainstorm for a new pitch. It’ll only take a couple of hours. So off I trot and find myself in a room with a hand picked team (Ez, Tom, Dave, Matthew) being introduced to Shane and Sophie from onedotzero.

We are set a brief – Create the new brand identity for the festival on the theme of ‘Convergence and collaboration’. The festival identity has to work across print, motion graphics and if possible interactive. They’ll come back in two hours and we’ll present our ideas – If they like the idea we get the job. No pressure then.

I break out the white board doing my best ‘ideator’ impression breaking down audience segmentation and the like.

1.50 minutes go by – We’ve got zip. Nada.

Then suddenly it all started to click. We knew onedotzero had a massive global fanbase and community, a healthy 700 or so fans on twitter and well we wanted to harness that conversation and visualise it. That was the core of the idea. We presented this back to Shane and soon after we heard we had the job.

So this wasn’t your typical process for creative development. The reason why it was so rapid was a few fold- As an agency we had all just come out of Hyper Island training. They taught us how to break down creative workshops into short intense bursts of activity. This was a pitch and time of five people is sacred so spending this thinking time in an optimised and way was essential.

The other major takeout from Hyper Island was that creative teams should be tailored to the task in hand. If you know your output from the briefing then you need the people who will be making those things in the first creative sessions. This might sound like a facepalm of obviousness but remember we are dealing with an ad agency used to the art director/copywriter model. This was actually a masterstroke by Rob Steiner and Tony Wallace who put the team together.

Friendfeed is your friend

Through the creative development of any idea, we build a physical wall of stimulus. This let everyone on the team (and indeed) the office see what we are upto (this is very important later).

Once the initial concept had been resolved, we now had the very very hard part of actually realising this. We then went through a massive discovery phase (collecting hundreds of stim images) on how to realise ‘kinetic typography’, conversation and metaphors around this.

Collaboration – Living the idea

We knew pretty early on in the project that we would needed help to create some sort of ‘visualiser’ for all this conversation. I had really wanted to work with Karsten Schmidt aka Toxi for a really long time and I knew he would be the perfect person to take the idea further. Luckily for us, he graciously accepted to collaborate with us. David talks about this moment as being defining and I think so to. We would have never succeeded without Karsten coming onboard – This was key to the project and also pretty brave of everyone to let go a little to bring him into the creative team.

Sketches

The amazingly talented Karen Jane had also now come onto the project as our superstar designer and the creative team was now complete. KJ started on a very rigorous design investigation phase and out of this came some super interesting studies of how lines start to intersect each other.

This led to one of our first ‘eureka’ moments when she produced this little sketch.

The metaphor of convergence was clear in the sketch, it felt a bit rigid but we all knew this was the start of a great direction. We just had to convey the ‘conversation’ in there as everyone was clear this was core to understanding the idea.

Magnets

Karsten also started to explore use the metaphor of magnets ‘pulling in the conversation’ as a way of visualising the strands of conversation.

This led to another study in field lines.

Some old code immediately rapidly led to some great sketches.

This then led to further study by KJ which stared to apply the field lines to create the lockup of the ‘onedotzero’ logo.

So now the basic principles of the system were set. We would take the ‘onedotzero’ logo – break the letters down into ‘poles’ and create a system where lines flowed over the poles. Simple really.

Set the goalposts

The last part of the puzzle was moving into 3 Dimensions. For Karsten this was totally trivial and again very rapidly we led to the next sketch.

So the type is impossible read, there is no visualisation of conversation but in that we’ve got nearly all the tasks needed to push things forward. The goalposts were now set…More parts to this story soon…